Over time, I have developed a lot of imagery and animation sequences that essentially represent a journey of learning, relearning and, well, more learning.
Most of this doesn't see the light of day. Sometimes this is because it's rubbish, and other times it's just because it doesn't really fit with anything or it's not commercial or I simply don't know what to do with it.
This project was created using C4D, with the initial clips being rendered in Corona before transitioning to Red Shift at the begining of 2023. The figures and clothing were crafted in Daz 3D and animated using a combination of pre-made blocks and personalized adjustments to achieve a more natural walking sequence – including subtle eye movements, blinking, and hand gestures.
These elements were then imported into C4D, where the scene was composed and art directed with lighting, cameras and materials to achieve the final rendered clips. From here everything was pulled together in After Effects.
I think it's fair to say that I haven't made inroads into modelling - yet.
Commercial work that I take on tends to be with clients who have a product already and we need to render it out in some sort of setting so the modelling of objects isn't high on my list. There are so many amazing assets out there too. However, The doors and the locking devise I did create - I know, amazing right? (And just in case, yes I'm being sarcastic). I was going to animate the lock mechanism but hey, it didn't happen.
I used X-Particles by Insydium as the foundation to create the regrowth section of the animation.
It was quite challenging to ensure that the particles emitted from the growing edge of the skin as it reformed around the body shape.
The use of a Boole in C4D, which essentially involves one object moving through another and concealing the union between the two, can create complications in an animation. As a result, I had to revisit and adjust the geometric positions on individual frames to ensure that they rendered correctly.
The regrowth sequence was cut up with an analogue style screen showing HUD graphics and a more graphic representation of the rebuild process (which was also created in X-Particles). This helped with the pace and interest. This was all cut together and timed to the 'Cyber Games' sound track.
We'd love to work with you on your next project. For an example of a project that we delivered that included 3D animation to help launch a new product to an international audience in Hamburg see our blog post on eQlyps to see what we put together.
Get touch hello@baileycs.com